Results for 'Paul A. Games'

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  1.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  2.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  3. Bridging psychology and game theory yields interdependence theory.Paul A. M. Van Lange & Marcello Gallucci - 2003 - Behavioral and Brain Sciences 26 (2):177-178.
    This commentary focuses on the parts of psychological game theory dealing with preference, as illustrated by team reasoning, and supports the conclusion that these theoretical notions do not contribute above and beyond existing theory in understanding social interaction. In particular, psychology and games are already bridged by a comprehensive, formal, and inherently psychological theory, interdependence theory (Kelley & Thibaut 1978; Kelley et al. 2003), which has been demonstrated to account for a wide variety of social interaction phenomena.
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  4.  16
    Gossip in the Dictator and Ultimatum Games: Its Immediate and Downstream Consequences for Cooperation.Junhui Wu, Daniel Balliet, Yu Kou & Paul A. M. Van Lange - 2019 - Frontiers in Psychology 10.
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  5.  89
    Making Do Without Expectations.Paul F. A. Bartha - 2016 - Mind 125 (499):799-827.
    The Pasadena game invented by Nover and Hájek raises a number of challenges for decision theory. The basic problem is how the game should be evaluated: it has no expectation and hence no well-defined value. Easwaran has shown that the Pasadena game does have a weak expectation, raising the possibility that we can eliminate the value gap by requiring agents to value gambles at their weak expectations. In this paper, I first prove a negative result: there are gambles like the (...)
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  6.  16
    Social Expectations are Primarily Rooted in Reciprocity: An Investigation of Fairness, Cooperation, and Trustworthiness.Paul C. Bogdan, Florin Dolcos, Matthew Moore, Illia Kuznietsov, Steven A. Culpepper & Sanda Dolcos - 2023 - Cognitive Science 47 (8):e13326.
    Social expectations guide people's evaluations of others’ behaviors, but the origins of these expectations remain unclear. It is traditionally thought that people's expectations depend on their past observations of others’ behavior, and people harshly judge atypical behavior. Here, we considered that social expectations are also influenced by a drive for reciprocity, and people evaluate others’ actions by reflecting on their own decisions. To compare these views, we performed four studies. Study 1 used an Ultimatum Game task where participants alternated Responder (...)
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  7.  18
    The toxic meritocracy of video games: why gaming culture is the worst.Christopher A. Paul - 2018 - Minneapolis: University of Minnesota Press.
    Introduction : growing up gamer -- Leveling up in life : how meritocracy works in society -- A toxic culture : studying gaming's jerks -- Coding meritocracy: norms of game design and narrative -- Judging skill, from World of warcraft to Kim Kardashian : Hollywood -- Learning from others -- Conclusion : an obligation to do better.
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  8. a game we can't abstain from!Paul Bali - manuscript
    contents -/- i. a game we can't abstain from ii. a sudden God, a Boltzmann God iii. the Hard Problem & Humean causation iv. Turing gave a recipe for consciousness v. the Honeymoon Algorithm vi. Tech Civ takes Earth in vii. Borges, the Compressor viii. Hollywood, where faeries enter ix. in the age of Macbeth, magic x. from King to this vile politician xi. Medieval blue not our color blue xii. the austerities prioritize braingrowth xiii. taste is tactile xiv. if (...)
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  9.  36
    A game-theoretic comparison of the utilitarian and maximin rules of social choice.Paul Weirich - 1988 - Erkenntnis 28 (1):117 - 133.
    I will characterize the utilitarian and maximin rules of social choice game-theoretically. That is, I will introduce games whose solutions are the utilitarian and maximin distributions respectively. Then I will compare the rules by exploring similarities and differences between these games. This method of comparison has been carried out by others. But I characterize the two rules using games that involve bargaining within power structures. This new characterization better highlights the ethical differences between the rules.
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  10. Multiple Moralities: A Game-Theoretic Examination of Indirect Utilitarianism.Paul Studtmann & Shyam Gouri-Suresh - manuscript
    In this paper, we provide a game-theoretic examination of indirect utilitarianism by comparing the expected payoffs of attempts to apply a deontological principle and a utilitarian principle within the context of the Prisoner’s Dilemma (PD). Although many of the best-known utilitarians and consequentialists have accepted some indirect form of their respective views, the results in this paper suggest that they have been overly quick to dismiss altogether the benefits of directly enacting utilitarian principles. We show that for infallible moral agents, (...)
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  11. Pseudo-visibility: A Game Mechanic Involving Willful Ignorance.Samuel Allen Alexander & Arthur Paul Pedersen - 2022 - FLAIRS-35.
    We present a game mechanic called pseudo-visibility for games inhabited by non-player characters (NPCs) driven by reinforcement learning (RL). NPCs are incentivized to pretend they cannot see pseudo-visible players: the training environment simulates an NPC to determine how the NPC would act if the pseudo-visible player were invisible, and penalizes the NPC for acting differently. NPCs are thereby trained to selectively ignore pseudo-visible players, except when they judge that the reaction penalty is an acceptable tradeoff (e.g., a guard might (...)
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  12. Order from disorder: The role of noise in creative processes. A special issue on game theory and evolutionary processes – overview.Paul Davies - manuscript
    The importance of applying game theory to the evolution of information in the presence of noise has recently become widely recognized. This Special Issue addresses the theme of spontaneously emergent order in both classical and quantum systems subject to external noise, and includes papers directly related to game theory or the development of supporting techniques. In the following editorial overview we examine the broader context of the subject, including the tension between the destructive and creative aspects of noise, and foreshadow (...)
     
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  13.  80
    Sport; a philosophic inquiry.Paul Weiss - 1969 - Carbondale,: Southern Illinois University Press.
    In a wide-ranging study of unusual interest, Paul Weiss, Sterling Professor of Philosophy at Yale University, applies the principles and methods of philosophy to athletics. Every culture, he notes, has games of some kind; few activities seem to interest both children and young men as much as sports do; and few attract so many spectators, rich and poor. Yet none of the great philosophers, claiming to take all knowledge and being as their province, have made more than a (...)
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  14.  32
    Digital storytelling: Barry Atkins' more than a game.Paul Wake - 2005 - The European Legacy 10 (3):219-221.
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  15.  33
    Football is football and is interesting, very interesting.Paul Davis - 2015 - Sport, Ethics and Philosophy 9 (2):140-152.
    There are robust consequences of the fact that football is football and not something else. The aesthetic personality of football does not submit to a template inappropriately borrowed from elsewhere. One consequence is that beauty should not be awarded privileged status. Any just aesthetics of the game must be properly hospitable to the game’s less hygienic and agonistic features, such as stolid defence, scuffling and scavenging, heroic goalkeeping, visible toil and strain, the intrinsic possibility of failure, the visibly strenuous working (...)
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  16.  23
    A logical characterisation of qualitative coalitional games.Paul E. Dunne, Wiebe van der Hoek & Michael Wooldridge - 2007 - Journal of Applied Non-Classical Logics 17 (4):477-509.
    Qualitative coalitional games (QCGs) were introduced as abstract formal models of goal-oriented cooperative systems. A QCG is a game in which each agent is assumed to have some goal to achieve, and in which agents must typically cooperate with others in order to satisfy their goals. In this paper, we show how it is possible to reason about QCGs using Coalition Logic (CL), a formalism intended to facilitate reasoning about coalitional powers in game-like multiagent systems. We introduce a correspondence (...)
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  17.  30
    Message Exchange Games in Strategic Contexts.Nicholas Asher, Soumya Paul & Antoine Venant - 2017 - Journal of Philosophical Logic 46 (4):355-404.
    When two people engage in a conversation, knowingly or unknowingly, they are playing a game. Players of such games have diverse objectives, or winning conditions: an applicant trying to convince her potential employer of her eligibility over that of a competitor, a prosecutor trying to convict a defendant, a politician trying to convince an electorate in a political debate, and so on. We argue that infinitary games offer a natural model for many structural characteristics of such conversations. We (...)
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  18.  42
    The canonical function game.Paul B. Larson - 2005 - Archive for Mathematical Logic 44 (7):817-827.
    The canonical function game is a game of length ω1 introduced by W. Hugh Woodin which falls inside a class of games known as Neeman games. Using large cardinals, we show that it is possible to force that the game is not determined. We also discuss the relationship between this result and Σ22 absoluteness, cardinality spectra and Π2 maximality for H(ω2) relative to the Continuum Hypothesis.
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  19. ONT.Paul Bali - manuscript
    contents -/- ONT vol 1 i. short review: Beyond the Black Rainbow ii. as you die, hold one thought iii. short review: LA JETÉE -/- ONT vol 2 i. maya means ii. short review: SANS SOLEIL iii. vocab iv. eros has an underside v. short review: In the Mood for Love -/- ONT vol 3 i. weed weakens / compels me ii. an Ender's Game after-party iii. playroom is a realm of the dead iv. a precise german History v. short (...)
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  20.  20
    Foucault: His Thought, His Character.Paul Veyne - 2010 - Polity.
    Michel Foucault and Paul Veyne: the philosopher and the historian. Two major figures in the world of ideas, resisting all attempts at categorization. Two timeless thinkers who have long walked and fought together. In this short book Paul Veyne offers a fresh portrait of his friend and relaunches the debate about his ideas and legacy. ‘Foucault is not who you think he is’, writes Veyne; he stood neither on the left nor on the right and was frequently disowned (...)
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  21. Morality Play: A Model for Developing Games of Moral Expertise.Dan Staines, Paul Formosa & Malcolm Ryan - 2019 - Games and Culture 14 (4):410-429.
    According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral problems and practicing the skills necessary to resolve them. In this article, we present Morality Play, a model for (...)
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  22.  6
    Foucault: His Thought, His Character.Paul Veyne - 2010 - Polity.
    Michel Foucault and Paul Veyne: the philosopher and the historian. Two major figures in the world of ideas, resisting all attempts at categorization. Two timeless thinkers who have long walked and fought together. In this short book Paul Veyne offers a fresh portrait of his friend and relaunches the debate about his ideas and legacy. ‘Foucault is not who you think he is’, writes Veyne; he stood neither on the left nor on the right and was frequently disowned (...)
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  23.  28
    The stationary set splitting game.Paul B. Larson & Saharon Shelah - 2008 - Mathematical Logic Quarterly 54 (2):187-193.
    The stationary set splitting game is a game of perfect information of length ω1 between two players, unsplit and split, in which unsplit chooses stationarily many countable ordinals and split tries to continuously divide them into two stationary pieces. We show that it is possible in ZFC to force a winning strategy for either player, or for neither. This gives a new counterexample to Σ22 maximality with a predicate for the nonstationary ideal on ω1, and an example of a consistently (...)
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  24.  89
    Realistic Decision Theory: Rules for Nonideal Agents in Nonideal Circumstances.Paul Weirich - 2004 - New York, US: OUP Usa.
    Decision theory aims at a general account of rationality covering humans but to begin makes idealizations about decision problems and agents' resources and circumstances. It treats inerrant agents with unlimited cognitive power facing tractable decision problems. This book systematically rolls back idealizations and without loss of precision treats errant agents with limited cognitive abilities facing decision problems without a stable top option. It recommends choices that maximize utility using quantizations of beliefs and desires in cases where probabilities and utilities are (...)
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  25.  16
    Football, Culture, Skill Development and Sport Coaching: Extending Ecological Approaches in Athlete Development Using the Skilled Intentionality Framework.James Vaughan, Clifford J. Mallett, Paul Potrac, Maurici A. López-Felip & Keith Davids - 2021 - Frontiers in Psychology 12.
    In this manuscript, we extend ecological approaches and suggest ideas for enhancing athlete development by utilizing the Skilled Intentionality Framework. A broad aim is to illustrate the extent to which social, cultural and historical aspects of life are embodied in the way football is played and the skills young footballers develop during learning. Here, we contend that certain aspects of the world are “weighted” with social and cultural significance, “standing out” to be more readily perceived and simultaneously acted upon when (...)
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  26.  10
    Games: A Solution to the Problem of the One and the Many.Paul Weiss - 1980 - Journal of the Philosophy of Sport 7 (1):7-14.
  27. Towards a Computational Account of Inferentialist Meaning.Paul Piwek - 2014
    Both in formal and computational natural language semantics, the classical correspondence view of meaning – and, more specifically, the view that the meaning of a declarative sentence coincides with its truth conditions – is widely held. Truth (in the world or a situation) plays the role of the given, and meaning is analysed in terms of it. Both language and the world feature in this perspective on meaning, but language users are conspicuously absent. In contrast, the inferentialist semantics that Robert (...)
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  28. Notions of relative ubiquity for invariant sets of relational structures.Paul Bankston & Wim Ruitenburg - 1990 - Journal of Symbolic Logic 55 (3):948-986.
    Given a finite lexicon L of relational symbols and equality, one may view the collection of all L-structures on the set of natural numbers ω as a space in several different ways. We consider it as: (i) the space of outcomes of certain infinite two-person games; (ii) a compact metric space; and (iii) a probability measure space. For each of these viewpoints, we can give a notion of relative ubiquity, or largeness, for invariant sets of structures on ω. For (...)
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  29. An empirical investigation of the Gamer's Dilemma: a mixed methods study of whether the dilemma exists.Paul Formosa, Thomas Montefiore, Mitchell McEwan & Omid Ghasemi - 2023 - Behaviour and Information Technology.
    The Gamer’s Dilemma challenges us to justify the moral difference between enacting virtual murder and virtual child molestation in video games. The Dilemma relies for its argumentative force on the claim that there is an intuitive moral difference between these acts, with the former intuited as morally acceptable and the latter as morally unacceptable. However, there has been no empirical investigation of these claims. To explore these issues, we developed an experimental survey study in which participants were asked to (...)
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  30.  25
    Playing to win vs. playing for meaningful victories.Stephen J. Laumakis, Peter A. Laumakis & Paul J. Laumakis - 2017 - Journal of the Philosophy of Sport 44 (2):174-182.
    John Laumakis has offered a thought-provoking, but ultimately unpersuasive argument in favor of playing to your opponent’s strength instead of playing to their weakness. In the course of this reply, we hope to show that the idea of PTS not only undermines the real goal of athletic competition, but it also rests upon a confusion between matters of morality and the aims of sports, as well as equivocations on the kind of ‘excellence’ one pursues, and the nature of the ‘challenge’ (...)
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  31.  49
    Counterfactual thinking and recency effects in causal judgment.Paul Henne, Aleksandra Kulesza, Karla Perez & Augustana Houcek - 2021 - Cognition 212 (C):104708.
    People tend to judge more recent events, relative to earlier ones, as the cause of some particular outcome. For instance, people are more inclined to judge that the last basket, rather than the first, caused the team to win the basketball game. This recency effect, however, reverses in cases of overdetermination: people judge that earlier events, rather than more recent ones, caused the outcome when the event is individually sufficient but not individually necessary for the outcome. In five experiments (N (...)
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  32.  41
    Strategic Conversations Under Imperfect Information: Epistemic Message Exchange Games.Nicholas Asher & Soumya Paul - 2018 - Journal of Logic, Language and Information 27 (4):343-385.
    This paper refines the game theoretic analysis of conversations in Asher et al. by adding epistemic concepts to make explicit the intuitive idea that conversationalists typically conceive of conversational strategies in a situation of imperfect information. This ‘epistemic’ turn has important ramifications for linguistic analysis, and we illustrate our approach with a detailed treatment of linguistic examples.
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  33.  65
    How to Improve your Impact Factor: Questioning the Quantification of Academic Quality.Paul Smeyers & Nicholas C. Burbules - 2011 - Journal of Philosophy of Education 45 (1):1-17.
    A broad-scale quantification of the measure of quality for scholarship is under way. This trend has fundamental implications for the future of academic publishing and employment. In this essay we want to raise questions about these burgeoning practices, particularly how they affect philosophy of education and similar sub-disciplines. First, details are given of how an ‘impact factor’ is calculated. The various meanings that can be attached to it are scrutinised. Second, we examine how impact factors are used to make various (...)
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  34. Minds in the Matrix: Embodied Cognition and Virtual Reality (2nd edition).Paul Smart - 2014 - In Lawrence A. Shapiro (ed.), The Routledge Handbook of Embodied Cognition. New York: Routledge.
    The present chapter discusses the implications of virtual reality for the theory and practice of embodied cognitive science. The chapter discusses how recent technological innovations are poised to reshape our understanding of the materially-embodied and environmentally-situated mind, providing us with a new means of studying the mechanisms responsible for intelligent behavior. The chapter also discusses how a synthetically-oriented shift in our approach to embodied intelligence alters our view of familiar problems, most notably the distinction between embedded and extended cognition. The (...)
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  35.  52
    Could a Feminist and a Game Theorist Co-Parent?Karen Wendling & Paul Viminitz - 1998 - Canadian Journal of Philosophy 28 (1):33 - 49.
    Game theorists assume that rational defensibility is a necessary condition for moral, social, or political justification. By itself, this is a fairly uncontroversial claim; most moral or political philosophers would agree. And yet game theorists tend to be advocates of the free market. External critics of game theory usually claim this is because game theorists assume that individuals are atomistic and self-interested. Game theorists themselves deny this, however, for what strike us as good reasons. In principle, game theory has no (...)
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  36. Order From Disorder: The Role of Noise in Creative Processes. A Special Issue On Game Theory And.Derek Abbott & Paul C. W. Davies - unknown
    The importance of applying game theory to the evolution of information in the presence of noise has recently become widely recognized. This Special Issue addresses the theme of spontaneously emergent order in both classical and quantum systems subject to external noise, and includes papers directly related to game theory or the development of supporting techniques. In the following editorial overview we examine the broader context of the subject, including the tension between the destructive and creative aspects of noise, and foreshadow (...)
     
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  37.  29
    The Ladies of Besiktas: An Example of Moral and Ideological Ambiguity?Paul Davis - 2012 - Sport, Ethics and Philosophy 6 (1):4-15.
    The Ladies of Besiktas are a discrete group of followers of Turkey's Besiktas FC. They propose a different ethos from that of the dominant fan culture. They refuse to downplay their femininity, they wear natty black-and-white garb to games, they make breezy videos and they blow whistles when they hear Besiktas fans express foul or insulting sentiments during matches. It seems that the Ladies have motivated most of the offending Besiktas fans to moderate their behaviour in their presence. This (...)
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  38.  96
    The Later Wittgenstein and the Later Husserl on Language.Paul Ricoeur - 2014 - Études Ricoeuriennes / Ricoeur Studies 5 (1):28-48.
    This article presents an edited version of lectures given by Paul Ricœur at Johns Hopkins University in April 1966. Ricœur offers a comparative analysis of Wittgenstein’s and Husserl’s late works, taking the problem of language as the common ground of investigation for these two central figures of phenomenology and analytic philosophy. Ricœur develops his study in two parts. The first part considers Husserl’s approach to language after the Logical Investigations and concentrates on Formal and Transcendental Logic ; leaving a (...)
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  39.  8
    Equilibrium and Rationality: Game Theory Revised by Decision Rules.Paul Weirich - 1998 - Cambridge University Press.
    This book represents a major contribution to game theory. It offers this conception of equilibrium in games: strategic equilibrium. This conception arises from a study of expected utility decision principles, which must be revised to take account of the evidence a choice provides concerning its outcome. The argument for these principles distinguishes reasons for action from incentives, and draws on contemporary analyses of counterfactual conditionals. The book also includes a procedure for identifying strategic equilibria in ideal normal-form games. (...)
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  40.  6
    Time in variance.Arkadiusz Misztal, Paul Harris & Jo Alyson Parker (eds.) - 2021 - Boston: Brill.
    This interdisciplinary volume of essays explores how the notion of time varies across disciplines by examining variance as a defining feature of temporalities in cultural, creative, and scholarly contexts. Featuring a President's Address by philosopher David Wood, it begins with critical reassessments of J.T. Fraser's hierarchical theory of time through the lens of Anthropocene studies, philosophy, ecological theory, and ecological literature; proceeds to variant narratives in fiction, video games, film, and graphic novels; and concludes by measuring time's variance with (...)
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  41. Meaning and dialogue coherence: A proof-theoretic investigation.Paul Piwek - 2007 - Journal of Logic, Language and Information 16 (4):403-421.
    This paper presents a novel proof-theoretic account of dialogue coherence. It focuses on an abstract class of cooperative information-oriented dialogues and describes how their structure can be accounted for in terms of a multi-agent hybrid inference system that combines natural deduction with information transfer and observation. We show how certain dialogue structures arise out of the interplay between the inferential roles of logical connectives (i.e., sentence semantics), a rule for transferring information between agents, and a rule for information flow between (...)
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  42.  36
    Collective Rationality: Equilibrium in Cooperative Games.Paul Weirich - 2009 - Oxford, England and New York, NY, USA: Oxford University Press USA.
    Groups of people perform acts that are subject to standards of rationality. A committee may sensibly award fellowships, or may irrationally award them in violation of its own policies. A theory of collective rationality defines collective acts that are evaluable for rationality and formulates principles for their evaluation. This book argues that a group's act is evaluable for rationality if it is the products of acts its members fully control. It also argues that such an act is collectively rational if (...)
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  43. ESG and Asset Manager Capitalism.Paul Forrester - manuscript
    This paper provides an examination of some problems caused by the concentration of influence in the capital markets of developed countries. In particular, I argue that large asset managers exercise quasi-political power that is not democratically legitimate. In section two, I will examine the economic driver behind the size and power of the big asset managers: the passive investing revolution. I will discuss several respects in which this revolution has fundamentally changed capital markets, most notably by making a large share (...)
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  44.  10
    Rationality in Action: Contemporary Approaches.Paul K. Moser (ed.) - 1990 - Cambridge University Press.
    This anthology is intended for advanced undergraduates and graduate students in such disciplines as philosophy, psychology, economics, and political science. It includes twenty-one selections falling under three main categories: individual decision theory; game theory and group decision-making; reasons, desires and intentionality. All the pieces have been published before in journals and have proven long term importance to theoretical work in rational action. The volume includes a general introduction on decision theory and a topical bibliography.
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  45.  40
    Sport: A Philosophical Inquiry.Paul Weiss - 1969 - Carbondale,: Southern Illinois University Press.
    In a wide-ranging study of unusual interest, Paul Weiss, Sterling Professor of Philosophy at Yale University, applies the principles and methods of philosophy to athletics. Every culture, he notes, has games of some kind; few activities seem to interest both children and young men as much as sports do; and few attract so many spectators, rich and poor. Yet none of the great philosophers, claiming to take all knowledge and being as their province, have made more than a (...)
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  46. Ethical Challenges Associated with the Development and Deployment of Brain Computer Interface Technology.Paul McCullagh, Gaye Lightbody, Jaroslaw Zygierewicz & W. George Kernohan - 2013 - Neuroethics 7 (2):109-122.
    Brain Computer Interface (BCI) technology offers potential for human augmentation in areas ranging from communication to home automation, leisure and gaming. This paper addresses ethical challenges associated with the wider scale deployment of BCI as an assistive technology by documenting issues associated with the development of non-invasive BCI technology. Laboratory testing is normally carried out with volunteers but further testing with subjects, who may be in vulnerable groups is often needed to improve system operation. BCI development is technically complex, sometimes (...)
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  47.  14
    A Comparative Philosophy of Sport and Art.Paul Taylor - 2021 - Springer Verlag.
    This book compares two major leisure activities – watching sport and engaging with art. It explores a range of philosophical questions that arise when sport and art are placed side by side: The works of Shakespeare, Rembrandt and Mozart have continued to fill playhouses, galleries and concert halls for centuries since they were created, while our interest in even the most epic sporting contests fades after just a few years, or even a single season. What explains this difference? Sporting contests (...)
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  48.  31
    A Social Phenomenology of Non-Player Characters (NPCs) in Videogames.Paul Scriven - 2023 - Techné Research in Philosophy and Technology 27 (2):240-259.
    Non-player characters (NPCs) are a common feature in contemporary videogames, particularly role-playing games (RPGs). Evidence suggests player relationships with these fictional, digital characters can manifest as deeply emotional experiences that can ‘bleed’ off the screen and affect the daily lives of players. However, research in this area is still in its infancy, and as yet has not been given a thorough conceptual treatment. Applying the sociological phenomenology of Alfred Schütz, this paper will examine the structure of the experiences that (...)
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  49.  63
    Hard and Soft Preparation Sets in Boolean Games.Paul Harrenstein, Paolo Turrini & Michael Wooldridge - 2016 - Studia Logica 104 (4):813-847.
    A fundamental problem in game theory is the possibility of reaching equilibrium outcomes with undesirable properties, e.g., inefficiency. The economics literature abounds with models that attempt to modify games in order to avoid such undesirable properties, for example through the use of subsidies and taxation, or by allowing players to undergo a bargaining phase before their decision. In this paper, we consider the effect of such transformations in Boolean games with costs, where players control propositional variables that they (...)
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  50.  15
    Social Signaling and the Warrior-Big-Man among the Western Dani.Paul Roscoe, Richard J. Chacon, Douglas Hayward & Yamilette Chacon - 2019 - Human Nature 30 (2):176-191.
    We employ the Social Signaling Model and life history of a Western Dani big-man, Tibenuk, to analyze a neglected curiosity in the career of the big-man type. The big-man is renowned as an economic entrepreneur, the master of material displays. In New Guinea, however, big-men had invariably first gained fame and some influence as eminent warriors. The SSM accounts for this two-part career path by proposing that small-scale social organization rests on honest, competitive signaling of individual and collective fighting strength, (...)
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